Click lights to move Lea toward UD Note that the door to that room is red, meaning it is closed. Click the door to open it, and Lea enters. Note: In this room, you see cameras and lights, along with triangles that represent possible special places of interest or objects.
Click the red triangle to turn it blue and invite Lea to go there. My experience was that you should click on every camera and rotate it fully - - left and right, up and down - - in order for Lea to find things. Not every camera or location will produce anything, but the only way to know is to try. The important triangle here is the one on the left side of the room. Lea finds a night vision cartridge and loads it in the computer. Now you have a new camera function call Brightness.
Turn on the camera nearest to Lea and click Brightness to confirm that it is working. You can use this function for any camera, as needed. Note: When a camera is on, you can toggle night vision from the small panel of icons at the lower right of the camera screen.
Lea enters two objectives in the Objectives panel in the menu. Click on that to read them. She also explains how the Help panel on the menu can be used. Go ahead and try that. Now Lea needs to go to Room UD Lead her to the door at the left end of the corridor and find it is blocked.
Turn on the camera on the other side of the door and turn on night vision. This frightens a man who is holding the door shut, and you can rotate the camera to follow his escape.
When you enter UD05, do not go near the stairs at the left. Just work toward the door of UD Open the door to UD06 and lead Lea in. However, Lea has a flashback to a conversation with a man. Later you learn that Lea had strong feelings for him. Lead Lea through the opening on the left into UD07, the boiler room.
Explore the room using the cameras and clicking on the lights until Lea finds a key on the floor. Note: sometimes clicking on a light brings Lea to the location, and you have to click the light off and on again for her to examine whatever is in that location.
You will find that the camera windows, map and menu boxes become layered on top of one another, possibly covering up what you want to see. Clicking on a portion of the window or box brings that one up to the top so you can see it more clearly. Also, you can move an entire window to a different part of the screen by clicking on the colored title bar at the top of the window and dragging it.
Do not go near the stairs on the left. Just keep using lights to take her northward. After the second light, Lea has another flashback, this time to an exam table surrounded by Lea and two men. It appears that the patient is Lea peers into UD11 and sees a dead person whom she believes is Dr.
He appears to have a magnetic card that Lea needs to enter another room. This results in a new Objective. Lead Lea up to UD08 and enter. Try turning on the lights, but they are not working.
Do not go near the red door at the bottom of the room. I got stuck there and never could move away. Just work your way across the center of the room by clicking the triangles in order.
Your goal is the opening into UD Lead Lea into UD09 and turn on the camera without night vision. Lea sees a mutant plant and recalls the work done by Francois Pierre. Return to UD08 and go to the door at the bottom of the room.
It leads to UD10, but it is code protected. Enter these at the top of the menu. Click Validate, then click on Collaborators. Click the locked door and enter the access code: Go into the room on the left and explore until Lea finds a cassette and a small camera. She inserts the cassette and thereby activates the Zoom function.
Note: You can zoom in and out by placing the cursor on the camera screen and rolling the mouse wheel, or by holding down the right mouse button over the camera screen and dragging the mouse up or down. Lea moves to the robot and inserts the camera. However, the robot needs a code to work. Lea believes Professor Zeitfel had the code in his record. Zeitfel was forgetful and wrote it down somewhere.
Now you need to look for it. Use the camera at the upper left corner of the room -- pan downward and zoom in. Note: You can adjust window size by clicking on the small squares at the very top of each camera window. Click on the sensitive file bar and enter the code. You see that the robot code is AG You also see the door code that you already have. Look at everything for Zeitfel. Note especially the entry regarding Receptor Neither Palmer nor Loyd have any access codes. Now you need to get that magnetic card.
Click the robot and enter the code: AG Robot control mechanisms are displayed. You need to maneuver through the air lock to UD The robot automatically goes into the air lock. Click on the up, down, right, and left arrows to move the robot through the opening into the next room across the way. The cameras in this room can be helpful, or at least interesting enough to use.
Move up close to the right side of the body and see the card lying on the table. Zoom in if necessary. I found setting both controls to worked well. Once the arm is lowered, press the center button on the navigation wheel to magnetize it.
When you bring the arm back up, you should see the magnetic card on it. If not, keep maneuvering. Now move the robot out of UD11, across the air lock and back to the opposite room where Lea is waiting.
Move up close to Lea, and she takes the magnetic card. Lea automatically leaves and heads for the area switch. She uses it to move to a new area, the Comparative Experimental Ethology Lab. Comparative Ethology Lab, Upper Deck. Turn a camera or cameras on near Lea so you can examine this new location. Turn left into the first room. Lea has a flashback about that scumbag, Mike Loyd. Move into the adjoining room and explore until Lea is close to a plant that she says moves like an animal.
To get to UD17, you have to go through the room to the left of it on the map because there is debris blocking the doorways. There is also debris farther down the corridor. Explore this room and then enter and explore UD Continue on through the next room and on into UD This is the room where the HO is stored, but it is destroyed.
Lea says that she will need to make HO, and she adds Objectives. Light the safe at the lower left corner of the room. Lea goes there and finds an HO ingredient. She goes back to the computer and updates the first HO objective. Then she returns to the safe or lead her back there and finds the password for Francois Pierre.
Watch where she goes and activate the needed camera. Zoom in and see that the password is: tyriades. You can assume his user name. Freezer: B Vault: NOOB is the password for all personnel of rank level 0. Blaise de Vigenere - decryption method. It did for me, too. We will come back to this much later. The instructions are a little convoluted, so here is how I worked it out.
Write the encrypted letters with the key word letters directly above. If you run out of key word letters, just start from the beginning. Go down the first column to find the first letter of the keyword B. Go across the row of that letter to find the corresponding encrypted letter N.
From there, go up to the first row and record the letter found there M. Repeat for all the other letters. Move Lea to the object at the upper right side of the room. It is a kind of freezer containing HO. Lea takes a drink, but she needs more HO to inhale. Leave UD16 and move to UD18 on the other side of the corridor. Upon entering, Lea has a flashback of a sexual encounter ? C ontinue into the room and find three things you may have to click on the lights twice or use the cameras twice to get Lea to find everything :.
Clothing of Abdalah Melik and a key that Lea takes. Uniform of Andy Leonard and another key that Lea takes. Lea gives you some additional information about and tells you her sensitive files password: arcane.
Under secured codes, you find the information for John Palmer, already known from Zeitfel. Move into UD19 and help Lea find a mirror. Continue into UD20 and discover the body of Abdalah Melik. Go back out through the three rooms and out into the main corridor. The first triangle you see on your left is the activation server to take you up to the poop deck. Go there and click the server. Hint: Once Lea goes up, you need to click the up arrow on your map to display the map of the area.
Lab Rooms and Dining Room, 1 st Deck. Go directly to Room 1P At the other end of the room, help Lea find a letter written by Andre Mourin. Lea saves it in her files, and you can access the letter there. Note that the letter also contains codes for Abdalah Melik.
Look at the mail and see that Melik has been supplying something to Nancy Edwards, possibly in exchange for sexual favors. You also find several codes:. Alain Mourin. Harimanja Namrik. Nancy Edwards. Access code to 1P08 archives: 1P08A Mail: sensitive files code: ethology. Sensitive files: more on Melik and two videos. Access code to store entrance: 55SW Files: thoughts about Kim, tank electrical system fuse locations , bathyscaphes.
Mail: sensitive code: Sensitive files: Tank 7 code: CT07A Username: m. Password: password. Leave the room and go to the right. The object there will allow you to go out to the open deck. Outer Deck Area. F irst Deck. Move Lea to the end of the deck left on the map , and keep going until you see the first object.
The area camera shows a staircase leading up. Switch to the upper map level using the up arrow on your map, and turn on the light at the top of the stairs to bring Lea up. Whether or not you are using night vision, Lea will find it dark and dangerous. Note: the camera and light icons are so close together it is difficult to turn them both on. If you are looking for the camera, for instance, hover the cursor over an icon until the text identifying it pops up — if the text identifies it as a light, move the cursor ever-so-slightly until the text changes to indicate that the cursor is over the camera.
Then click. The path looks like wide boards. Lea should follow the path as you light it. If not, after you have the path well in mind, shut off the night vision and slowly use the spotlight to guide Lea along the path of boards to the next stairway. She goes up to the Third Deck. Move her to the lower left of the area. Move Lea to the bottom left corner where she finds barrels blocking the stairway down. She moves the barrels and then rests. Do not go down the stairway now.
You are looking for 2P At the intersection, open the bottom door. A key is needed, but Lea has it. You are in Dr. Use the computer, which is the first object in the room. Lea finds and installs the thermal function for the cameras. Go behind the desk and click the other object.
It is the telephone and it rings. Use the telephone again. This time, Lea hears you, and you have unlocked the dispensary. Leave the room and head north along the long corridor. Turn left and enter the dispensary. Look around with the cameras and lights. Lea finds some chemicals, but she cannot remember what to do. Turn on the air conditioner. Set the dial up and turn on thermal vision on the camera that shows the bottles on the desk.
Use the thermal camera function looks like a bulls eye on the tryethylen oxylate bottles. Setting the dial to 37 degrees will usually heat the ingredient in the bottle to 35 degrees. Hint: although setting the dial to 37 degrees usually works, on one playthrough And on another playthrough, nothing would work — if this happens to you, try leaving Room 2P04 altogether and then return and try again.
If you do this correctly, you see the glow, Lea takes the tryethylen oxylate, and leaves the dispensary. Note: Save your game here. If you leave the game in the middle of the next challenge, you may need to return to a saved game. The oven is in the back of the room.
Turn on the uppermost camera — the one between the two octagonal structures on the map this gives you a back view of the inside of the oven. Click on the light nearest to this camera — this will lead Lea to the oven. She fiddles with the oven and produces the second ingredient. The mixture must be heated to 42 degrees. When Lea asks for your help, click the object on the map that appears near the back of the oven. A control panel is displayed.
You see full columns of red and blue ingredients. Inside the oven is a small robot that can be moved left, right, forward, and back by clicking on the arrows on the menu using the mouse. The small robot can also be lifted vertically with the space bar or by clicking on the center circle of the menu. Position the robot directly under the tube coming down from the ceiling of the oven you may need to move the camera around a bit to see the ceiling of the oven and then the floor of the oven to see how to move the robot to align it with the ceiling tube.
You can do either blue first, then red, or vice versa. Extract 5 units of red and move the robot to the other tube to extract 3 units of blue. Lea has something to say when you have done this correctly.
Now move the robot so that it is struck by the laser beam shining horizontally through the oven. Turn on the thermal function so that you can watch temperatures. Use the space bar or click on the center circle on the menu to lift the glass globe of ingredients up to the laser beam you may have to hit the space bar or click repeatedly to keep the robot at the right level.
Hold the globe in the laser - - not too high, not too low - - and watch the temperature go up to 42 degrees. Release the globe immediately when the temperature is right.
Lea will tell you when to stop. Note: if you have managed to save your game while in the middle of this challenge, you may not be able to access the oven when you return via that saved game. Lea grabs the HO and hurries off to the Inhalation Lab. You will need to switch the map levels until you find her. Go to the bottom left of the area and through to the place where Lea removed the barrels from the stairway. Switch the map level down and bring Lea down the stairs.
Activate the switch to enter the area. B ring Lea straight down the corridor and into 1P Lea sees three corpses that she is reluctant to touch. By turning on various lights and an object, you can persuade her to search them. Go to the airlock between 1P10 and 1P Enter the access code just found: 45FR36D. Lea enters the inhalation lab. After she enters information in the computer, you can lead Lea into the inhalation chamber. She has a flashback of someone who did not do well there.
When she is finished, she says she feels better. Leave the area out to the corridor and head north. Turn right into 1P08 and turn on the cameras. Click the object and hear the phone ring. You are telling Lea to fix the wiring. Browse through the various files, paying particular attention to the 22Z audio file in which you get the passwords for Lincoln you already have and Andy Leonard. Use the light and object at the bottom of the room to have Lea examine him.
You have all the codes except the ones for Paul de Provence:. Keep exploring until you find a panel of keys. I can tell you the correct key, but that would spoil all the fun.
Just select any available key at random. Note: in one playthrough, Lea could explore this room but could not be made to find the panel of keys until after she had already explored rooms 1P03, 1P02 and 1P Leave the Security Room and pause outside the entrance to 1P Before entering, switch on the first camera in 1P03 — the one nearest the door. Then make Lea enter through the door. Lea is confronted by a beast.
Use the object to her left to emit steam and chase the beast away. Continue through 1P03 and 1P02, exploring as you go. Enter, examine the carcass, and hear Lea tell more about tyriades. She also finds a secret notebook with codes. These are clearly the reports of a spy. The third report refers to and describes a charm necklace. Have you been wondering about that necklace Lea is wearing? Head back through the rooms toward 1P Go to the corridor to the right of 1P Then go upward to the door leading outside.
For reference, the bow of the ship is to the right, and the stern is to the left. Work your way around to the right until you reach the bridge, the narrow walkway that leads far off to the right.
Lea encounters dogs, and she is unwilling to go out there. Come down to the bottom part of the deck and work your way to the left. At the stern, Lea finds and picks up an animal carcass that might be used to distract the dogs. Go back to the bow on the right where Lea feeds the carcass to the dogs, thereby clearing the way. Now head out over the long bridge until Lea reaches the end. At the small rectangular area, come down, switch the map to a lower level, and use lights to take her down.
Lea is now in the hatch area. Note the lettering on the hatch: CT06T. Unless you were very lucky, the key she took from the Security room does not work. If you were lucky, then skip the next paragraph. Upon learning that the key is wrong, Lea sees the lettering and automatically starts heading back to the Security room to get the right key.
After switching the map level up, lead her all the way back over the bridge, up around the open deck, and in though the door you exited before.
R eturn to the Security room 1P05 and go to the key panel again. Select key 06 under the CTT column, and Lea confirms that it is the right key. Now retrace your steps all the way back across the bridge and down to the hatch area. Lea uses the good key and, before going down, flicks the area server switch. Workshop, Tanks. Lea arrives in a large cargo hold.
Look around a little and then enter the door to CT6C. Lead Lea to the thing with a disk-shaped end. Lea goes to the computer and updates the Objectives. She looks up and hears a man talking to her. He says that Lea has slept for 34 years, that he commands the ship now, and he is scared of all the creatures. He instructs Lea to retrieve an egg that is about to hatch.
It is on the funnel or smoke stack. She adds this task to the Objectives. Yes, you have to go there. Leave the cargo hold and go up the stairs in CT6T. Switch the map level up and return to the bridge.
Cross the bridge back to the open deck. Come downward and go left to the stern. Switch the map level up and go to the second deck 2P01 where the barrels are. Use the triangle object diagonally across from the barrels. Lea goes there. Switch the map level up and go up to the third deck 3P Go to the end of the funnel and click possibly twice on both lights. Lea climbs a ladder attached to the funnel.
Use the camera to look up at the top of the funnel and see the birds. This prompts Lea to say things. Click the triangle at the right to blow the horn. Lea gets the egg. Turn off the two funnel lights, and Lea automatically goes all the way back to CT6T.
She suggests using the time to go through files, but I think it is better to wait until she gets to her destination. Once you go into the other room, you will be engaged in a looping conversation that cannot be broken by a Save or even a Quit without an error. W ith Lea in CT6T, we can look at some files. Access the main menu on screen left. Go to Collaborators. Open her file and learn:. Access code for the gate to the ocean: CT Bathyscaphe information.
Linda Manchek:. Stephen Algun:. A list of codes with the seventh one not shown. Bathyscaphe codes, operations manual, and protocols. Aquatic path. Now it is time to deliver the egg. Go into CT6C and to that disk-shaped thing again. The man arrives and a lengthy conversation takes place. Lea now recognizes him as Mike Loyd.
Loyd wants to know who the traitor was. Keep swinging the camera until Lea responds. He also gives her glowing creatures to light the way. L oyd tells Lea about the tanks:. Tank Status. Finally, he gives out his file codes:. The files also contain three blueprints for bombs.
Your next destination is CT6B. Do not leave the way you came in. Instead go to that thing with the disk-shaped end and then pan the map around to find the way to CT6B. Use lights to lead Lea around to the far left side of the map, and then use the server switch at the bottom left corner.
Submersible Deck, Tanks. When Lea arrives in CT6B, go forward to the locked door to the storeroom. Go in and look around. In particular, choose the light in the center for Lea to see fuses. She decides there is nothing of interest here and automatically leaves.
Bring Lea down to the bottom of the room, switch the map level up, and light her way along the stairs to the room below. Then switch the map level back down. Move Lea to the door at the bottom right corner of the room.
Open it and move her into the next room. It is CT7C, but it is not labeled clearly on the map. CT7C Bathyscaphe Area. Lea realizes the power is out, and she needs a fuse. She goes to the computer and enters a new Objective. You see that the fuse she needs for CT7C is red. Retrace your steps back to CT6B.
C T6B. Go up to the door that needs an access code. She will automatically return to CT7C, only to find it is the wrong fuse. Note: In one playthrough, picking up two fuses -- one right and one wrong -- and carrying them both around before using the right one did not cause any problems with gameplay.
Use the cameras and zoom to locate the red fuse. The one that works is the camera at the lower right of the storeroom. With some zoom, you see the red fuse up on a metal walkway. Switch the map level up and click the blue triangle lower right near the fuse.
Lea climbs the stairs and takes the fuse. Switch back down and watch Lea automatically leave the storeroom and return to CT7C. Lea enters the room, replaces the fuse, says it works, and checks off the Objective.
Work your way up along the left side of the large circular airlock in the center of the room. Approach the airlock, and Lea asks for the code: CT Move Lea to the door at the upper right corner of the room in front of the door. Lea goes to a computer and tells you to look in the files. This is premature, however, so click the triangle at the upper left of the room to break her free. Once you have done this, Lea will now respond when you click the lights to get her to move.
On the desk, Lea finds a camera add-on for Sharpness and loads it. You may have to click the lights on the desk several times before she finds this. Look under July on the list and find Monday: mediocritas. Use the main menu to add Dimitrinko as a validated Collaborator.
For the entrance lock to the subterranean base, three keys are needed:. Another file shows the protocols for using those keys. H e also shows encryption key words:. He thinks the sensitive files password is the name of a family member. See also a hidden video of Kim. When it zooms in on her tablet, pause it and read the two words written there. This will probably take some gamma adjustments. Come farther down into the room with a movie projector.
Lea finds a digital version and loads it in the computer. On the side of her locker is a list of coded letters. These are clues to the code for bathyscaphe 2. You saw the earlier. Now Lea wants you to figure out what the current code is.
Move Lea over to the changing room at the center of the left wall, and she changes into the bathyscaphe suit provided the camera is not on her. Lea opens it with the key she just found.
She finds a data cartridge, an inscribed photo of Lyse Montflour, and what looks like a cryptology manual. Bring Lea to the door at the bottom.
The key that she found in the boiler room ashes opens it. Tyriadontology Rooms, Tanks. Lea finds a veritable natural history museum.
Look all around and click on everything, but avoid the two squares with lights near the bottom of the map for now. Move her to the office at the upper left corner of the room upper right on the map. Lea finds a data cartridge that suggests another intelligent species on Earth. Have Lea leave the office and go down toward the two squares with lights. The left one will take her into CT8C.
Above the ground level are two levels of walkways. Work your way up to the top level, which requires quite a lot of map level switching. Lea sees some corpses up there. Bring her back down and return her to CT8T. Lea is about to take a ride on the bathyscaphe. I will provide the information a little later. First, Lea has to pick up the bathyscaphe and deposit it in the circular opening in the center of the room.
Lifting Arm for the Bathyscaphe. Move Lea to the right side of the chamber and switch the map level up. Lead Lea up the stairs to a platform. This is the control mechanism for picking up and moving the bathyscaphe. A lifting arm menu appears. The small white squares on the left of the lifting arm menu are actually buttons.
To lift the bathyscaphe, you must click and drag these buttons that operate the mechanical arm. Move the controls slowly. View Community Hub. About This Game An abandoned boat. But be careful, remember that things are not always what they seem… Key Features: An innovative gameplay Behind your surveillance camera, monitor, manage, look for everything that could help Lea Nichols to fulfill her destiny.
An immersive game Use every tool at your disposal to advance in the adventure. Many puzzles to solve. A great storyline A scientific experiment, a tanker deserted, only one survivor An atmosphere of Survival Horror serving an exciting story. All rights reserved. See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All 86 Positive 49 Negative All 86 Steam Purchasers 55 Other All Languages 86 Your Languages 34 Customize.
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