I extract it, end up with an. Just a quick explanation, I can google the rest if its an extensive procedure. Aw snap…. Hey, all. This is amazing. You need to decompress it. The patcher only works with the iso itself, not with a. The patch is not working, the. Cant decompress the US version patch, says that its not an archive, tried with latest winrar and 7zip too.
Tried merging it into a single archive, same result. Try redownloading them. I then spent the rest of the day updating a Windows 7 partition that had never been used in three years and downloading stuff. Eventually, at about pm, I more or less cried in front of the opening. And finding a Linux shell script bundled with your patch was the icing on the cake.
Well, long story short: thanks a bunch, guys. Oh, and I think some of you were also involved in the translation of the visual novels, so thanks for that too. I read them on my ridiculously tiny phone during train trips. I almost turned them into a LaTeX version just for the heck of it but since you were probably still correcting stuff I dropped the idea. I had no idea at all this was made. Ar tonelico 2 is one of my favorites games ever and for chance something made it remember and wanted to play the game today so i looked for it and found about this.
I spent all the night trying to figure out why it looked normal until i decided to try the diferent ISO. Anyone can help? These are the hashes for after the iso has been patched. The checksums for the unpatched isos are located to the right of the download link for each of the patch versions.
Note: All save files from the US, undub and previous betas will work with no issues at all, except for the possibility of having the flags to some of the events we restored, missing. However, saves from the EU version are not compatible because your EU game will get patched to the US version as part of the patching process.
However, we advise against playing through an USB loader due to bandwidth issues that lead to videos or game hanging. Additionally, if you run into any issues or have any comments you want to make about the final patches, feel free to do so over at this forum. Despite having so many members come and go, it was a nice experience being able to work on a game I loved so much and get its script improved to the level we have now, not to mention delving into the technical parts of it and figuring out the minor bugfixes I did myself in addition to translating, as well as seeing RyleFury correct the most problematic bugs.
Therefore, I want to express my thanks to everyone who was involved with this project in some capacity at one point: Ayulsa, fetjuel, Kari, TerraBreaker, Morganite, Cless, kWhazit, void, Soukyuu, RyleFury and finally, Zak Blayde, thanks for putting all the efforts you did in your own personal way to make this project a success.
At this point, the game locks up completely, preventing players from advancing further. Therefore, we have addressed this and released a Beta 5a with the fix for this freeze. This way those of you not following the progress on our forums will get at least some kind of indication we are alive and working. The update fixes another batch of stuff as well as adds some more polish to the dialog timing. Highlights include fixing the damage overflow that resulted in healing monsters instead of damaging them as well as making Healing Incense actually work.
For more details and the download , see the release post on the aforementioned forums. The download link to the patch is at the usual thread in the forum. Not much more to say, since aquagon already posted all the changes this update contains in the previous post.
I know I said previously that no other large changes would be done aside of typo corrections and the like, as we had no means to do anything else. This includes the voiceovers these lines had in the case they were voiced. This will allow the Hymmnos dialogues to be displayed properly, as the old routine allowed text windows to be only in uppercase or lowercase depending on the first letter used in the line. Similarly, both map graphics have been edited to fix punctuation issues.
Any graphic issues you see in the 3D model at the left are due to PCSX2 not being able to render properly the world map models. This has been changed so the game now displays the true Sync Rate. Both screenshots were taken from the same save file. These are the following:. This disappears after the second event in the Tower of Life.
It can be activated by refusing to open the song menu three times. None of the above affects at all anything in the Normal and Easy difficulties. Beta 4 will include all of them and it should be going up this weekend, so I hope you all will be looking forward to trying it out.
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